
Autonomous game development for Godot and Bevy with Claude Code and Codex
godogen is an autonomous game development skill that empowers AI agents like Claude Code and Codex to build complete games from natural language descriptions. Supporting Godot, Bevy, and Babylon.js, it generates fully functional projects with engine-specific structure, code, and assets. The tool provides a staging system that guides AI agents through incremental game generation, from initial setup to final polish.
For Godot developers, godogen produces real C#/.NET projects with proper scene trees, scripts, and asset organization, and includes direct Android debug APK export. For Bevy enthusiasts, it creates Rust projects with code-first scenes, local documentation context, and deterministic capture helpers. Babylon.js users get TypeScript/Vite projects with hot reload and WebGL2 capture for browser-based development.
Each engine has its own set of AI-friendly skills (godot-api, bevy-help, babylon-help) that provide detailed knowledge and capture tools, enabling autonomous agents to iterate on games with minimal human intervention. Godogen is ideal for rapid prototyping, cross-engine experimentation, and learning game development patterns through AI-generated examples.
GodotBevyBabylon.jsClaude CodeCodexInstall godogen to get started:
Or visit the project page for detailed setup instructions.




