174 GitHub stars with active development
Open source under MIT license — free to use and modify
Connects Claude Code, Cursor, Windsurf and other AI clients to Unity or Godot
GladeKit MCP connects any MCP-compatible AI client (Claude Code, Cursor, Windsurf) directly to Unity or Godot. Install the editor bridge, configure your AI client, and start controlling game development workflows with natural language. It auto-detects which editor is running and exposes the matching tool set: 235+ tools for Unity (with full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer) and 53 native tools for Godot 4.3+ (scene/node, scripts, resources, signals, runtime, project introspection, UI, lighting). The bridge runs in the editor only — no dependencies in exported games. Best for game developers who want to accelerate their Unity or Godot projects using AI.
Yes, you can set the environment variable GLADEKIT_MCP_FORCE_ENGINE to 'unity' or 'godot' to pin a specific engine if both editors are running. Otherwise, the server auto-detects which engine is active.
Yes. The bridge integrates as a plugin or package in your project without altering your existing code or structure. It only adds editor-side communication.
No. The bridge is editor-only and never runs in exported games. It has no impact on your final build.
Not yet. Currently it supports GDScript projects only on Godot 4.3+. Godot Mono and C# projects are not supported.
For Unity: add the package from git URL via Package Manager. For Godot: download the bridge zip, extract to your project's addons/ folder, and enable the plugin in Project Settings. The bridge starts automatically on the correct port.
Install Glade MCP to get started:
Or visit the project page for detailed setup instructions.