Multi-step AI pipelines, automation, and dev tooling integration
9 tools

Turn Claude Code into a full game dev studio โ 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.

A universal scaffold for AI-assisted game development. 42 agents, 51 commands, 86 skills. Multi-engine (Unity, Unreal, Godot, HTML).

Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.

20 Claude Code plugins for game development across Godot, Unity, and Unreal. Plugins covering level design, AI behavior, shaders, and asset management.

AI-Powered Game Development Team in Your Terminal. Simulates a full game development team with specialized AI agents for design, coding, art, and QA.

Conversations with your files! Manage and run your AI presets for game development and software engineering workflows.

Autonomous game development for Godot and Bevy with Claude Code and Codex

AI chat and agent tooling for Godot, with MCP support, local runtime, and native editor integration.

### Overview **UnrealClaude** is an **MCP server** that integrates **Claude Code CLI** directly into the **Unreal Engine 5.7** editor. It provides AI-powered coding assistance with built-in access to UE5.7 documentation, allowing developers to generate, debug, and understand C++ code without leaving the editor. ### Key Features - **Seamless Editor Integration**: Works as a panel within the Unreal Engine 5.7 editor, enabling natural language interactions. - **Documentation Context**: Claude Code