384+ GitHub stars with active community development
Open source under MIT license — free to use and modify
MCP server connecting AI assistants to the Godot editor
Godot MCP connects AI assistants directly to the Godot game engine. Install the Godot plugin and configure your AI client (Claude, Cursor, etc.) to start controlling the editor with natural language. It acts as a bridge between AI and Godot, allowing AI to read, write, and manipulate scenes, scripts, nodes, and project settings. With 42 tools across 6 categories including file operations, scene operations, script operations, project tools, asset generation, and visualization, it enables rapid game development without leaving the editor. Best for Godot developers who want to accelerate their workflow with AI assistance.
Yes, Godot MCP is designed for Godot 4.x and has been tested with Godot 4.2+.
Yes, the MCP server runs on Node.js. You need to install Node.js once on your machine (LTS version recommended).
Yes, it is open-source under the MIT license and completely free to use.
It works with any MCP-compatible client including Claude Desktop, Cursor, Claude Code, Cline, and Windsurf.
Currently, asset generation is limited to 2D sprites from SVG. There is no support for 3D model generation yet.
Install Godot MCP to get started:
Or visit the project page for detailed setup instructions.