36+ GitHub stars with active development
Works with Claude Code, Cursor, Windsurf, and any MCP client
Open source under MPL-2.0 license — free to use and modify
Unreal-MCP connects AI coding assistants directly to Unreal Engine 5. Install the C++ plugin and either the CLI or MCP server, then control the editor from Claude Code, Cursor, Windsurf, and any MCP client. It works as a bridge – you describe what you want, and Unreal-MCP executes it in Unreal Editor. Provides 280 commands across 13 categories including materials, blueprints, Niagara VFX, StateTree, data tables, Mass Entity, Enhanced Input, UMG widgets, and performance profiling. Best for game developers and technical artists who want to speed up Unreal Engine workflows using AI.
Yes, install the plugin into your project's Plugins folder, then run the init command. It works with UE5.5+ without modifying project structure.
No, you can use the standalone CLI (ue-cli) which is a single Go binary with no dependencies. The Python MCP server is optional for certain integrations.
Unreal-MCP works with Claude Code, Cursor, Windsurf, VS Code, Gemini CLI, Rider, Zed, and Amazon Q via the MCP server, or directly with any tool that can run a CLI command.
Yes, the open-source community edition is free and includes 280 commands. A Pro version with 385+ commands and additional features is available at codefizz.dev.
Install Unreal MCP to get started:
Or visit the project page for detailed setup instructions.